![]() We’re going to talk about this a few times during this countdown (just you wait), but one of the most interesting things about the Sega Genesis era is how often Sega decided to make a Genesis game more difficult for its U.S. While modern walkthroughs make this game much more manageable, trying to beat this one the “original” way with or without the cryptic hints in some of the game’s instruction books will wear you down and drive you mad. It’s not challenging in that “arcade” way that so many Sega Genesis games are, so there’s a chance you could play it for a while without realizing what you’ve gotten yourself into. I struggled with whether or not to include this one. If this game wasn’t such a fun love letter to two great action franchises, I highly doubt anyone would find the patience to finish it. I have no idea how even basic thugs can eat so many bullets, but the fact that they die in comically violent ways is often the only thing keeping you from throwing your controller out of the window in frustration at the sight of another goon with the health pool of a miniboss. Much like the Super Star Wars series, the problem with this one is that enemies can absorb a hilarious amount of damage before dying. While this game is arguably best remembered for its gore (enemies explode in a way that would make Paul Verhoeven’s squibs guy proud), I feel like its true legacy should be its simply ridiculous difficulty level. I would love to see a sequel to this idea, but maybe that game could turn down the difficulty just a couple of notches. Oh, and the bosses are absurdly tough across the board. Remarkably, the game proves to be even more difficult than that description may lead you to believe thanks to some surprisingly long levels that often require you to memorize complex patterns. What you’re basically dealing with here is a side-scrolling shooter that incorporates the hardest elements of a particularly tough side-scroller beat-em-up. Just know that this game’s difficulty level is as surprising as the quality of the game itself. It’s about as awesome as that description makes it sound, and I highly recommend you play it if you’ve never done so. Not to be confused with the excellent SNES game of the same name, Adventures of Batman and Robin for Sega Genesis was actually a fast-paced side-scroller similar to the Metal Slug series. I won’t reignite a console war here, but if you were a ’90s gamer looking for the biggest challenges, you usually found them on the Genesis.īut which Genesis game was the toughest of them all? Well, there’s a good chance retro gamers everywhere know exactly what our number one pick is, but it’s joined by a host of titles that most of us probably wouldn’t stand a chance of beating to this day. At a time when the idea of playing arcade games at home involved winning the lottery, the Genesis gifted gamers with title after title that captured the spirit of those unforgettable experiences.Īs Genesis fans know, though, that library of arcade-like games meant that the average Genesis title was often as brutally difficult as the arcade games of that era that set standards for hard video games that some fans argue (much like the games themselves) haven’t been beat. This game is part of a large collection of Mega Drive games in The Strong's collection that represent nearly 100% of all games released for that system.There are a lot of reasons to love the Sega Genesis, but in my mind, the console’s best feature was its library of arcade-like titles. Mega Drive games also received re-release as part of collector's editions for the Sony PS2 and PSP, and other systems, as well as being available for download on the Nintendo Wii Virtual Console. Games continued to be released internationally as recently as 2002. The first successful 16-bit system, the Mega Drive's 14-year lifespan places it second only to the Nintendo Game Boy. With seven distinct versions, it also has the largest number of licensed versions of any console. The Mega Drive/Genesis also supported a number of add-on components (32X, CD, Power Base Converter), making it one of the most flexible systems ever developed. The Genesis could do things that the NES simply couldn't. Sega also focused attention on its better graphics, speed, and sound, especially after the release of Sonic. These efforts were often successful, as Sega marketed the Genesis as hip, cool, and edgy. In addition to porting over popular coin-op games, Sega executives worked hard to lure developers away from Nintendo. Dubbed the Genesis, this version was developed with the American market and consumer in mind. A year later, Sega released the Mega Drive in the United States. Released in 1988, the Sega Mega Drive heralded the coming of the 16-bit era and inaugurated the Console Wars of the 1990s.
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